cc.Class({
    "extends": cc.Component,

    properties: {
        // When the distance between the egg and main character is less than this value, collection of the point will be completed
        // Cuando la distancia entre la huevo y el personaje principal es menor que este valor, la recopilación del punto se completará
        pickRadius: 0
    },

    // use this for initialization
    onLoad: function onLoad() {}
});
/*
getPlayerDistance: function () {
    // 根据 player 节点位置判断距离
    var playerPos = this.game.player.getPosition();
    // 根据两点位置计算两点之间距离
    var dist = cc.pDistance(this.node.position, playerPos);
    return dist;
},
  onPicked: function() {
    // 当星星被收集时，调用 Game 脚本中的接口，生成一个新的星星
    this.game.spawnNewStar();
    // 调用 Game 脚本的得分方法
    this.game.gainScore();
    // 然后销毁当前星星节点
    this.node.destroy();
},
  // called every frame
update: function (dt) {
    // 每帧判断和主角之间的距离是否小于收集距离
    if (this.getPlayerDistance() < this.pickRadius) {
        // 调用收集行为
        this.onPicked();
        return;
    }
    // 根据 Game 脚本中的计时器更新星星的透明度
    var opacityRatio = 1 - this.game.timer/this.game.starDuration;
    var minOpacity = 50;
    this.node.opacity = minOpacity + Math.floor(opacityRatio * (255 - minOpacity));
},
*/